Both of which kill performance in almost every game.Īccurate n64 emulation is a lot better than it used to be.
It also plays at the original framerate, unless you change the framerate to full speed and/or overclock the VI.
If you are using angrylion, it is playing at native resolution no matter what you do I am pretty sure. Vulkan has issues with Vysnc so I would shy away from that one. If you are using VI overlay, I have found D3D 10 works the best.
If you are not using the VI overlay, than openGL is very stable. Angrylion in retroarch works fine but it has some bugs depending on the video renderer.